Techweek is back! It runs from 16th to 22nd May 2022 nationwide!
What is Techweek?
Techweek is a nationwide series of events, showcasing and celebrating New Zealand innovation. Techweek has a mixture of live, virtual and hybrid events, both physical and virtual, that can be attended and enjoyed from anywhere in the world!
The theme for Techweek 2022 is “connect for a better tomorrow.”
For more information about Techweek and what events are on, visit the website.
Some highlights you might like to explore include a talk with Dr Michelle Dickinson, the Founder of Nanogirl Labs, about STEM in Schools, and an introductory Scratch coding virtual project with Code Club Aotearoa.
In the mean time, if you want information on the latest technology and innovations, why not check out the following books in the library collection?!
Do you love playing video games? Did you know you can get a job helping to create one? There are more jobs for those who love gaming than you probably ever realized. From animators to script writers, readers will learn about various STEM and STEAM gaming jobs and what it takes to get one– Provided by publisher.
The zoom, fly, bolt, blast steam handbook : build 18 innovative projects with brain power.
Rockport’s creative engineering extraordinaire, Lance Akiyama, returns again with Zoom, Fly Bolt, Blast STEAM Engineer and 18 STEAM approved projects to get kids doing, thinking, and building!– Provided by publisher.
Self-driving cars : the new way forward.
“Author Fallon presents a history of how the technology used in self-driving cars has developed, identifies recent technological gains, and surveys recent controversies surrounding the potential mass adoption of self-driving cars.”–Provided by publisher.
STEAM lab for kids : 52 creative hands-on projects using science, technology, engineering, art, and math.
“The creative projects in STEAM Lab for Kids are designed to demonstrate that there’s math and science to be found in great art! From rubber bands to edible stained glass, young engineers and artists alike will find inspiration in these 52 art-forward labs.” — Back cover. Also available as an eBook.
“Engaging images accompany information about virtual reality. The combination of high-interest subject matter and light text is intended for students in grades 2 through 7” — Provided by publisher.
The science of medical technology : from humble syringes to life-saving robots.
“This fascinating guide to the ever-growing potential of medical technologies combines fact-packed, easy-to-read text with colourful and quirky illustrations. From an exploration of how new devices are helping to spot early signs of illness to a discussion of how vaccinations have helped to eradicate devastating diseases, it is an eye-opening introduction to the miraculous power of preventative and curative medicine.Each spread has multiple entry points, including an introductory paragraph, illustrations and side panels such as Fascinating Fact, Can You Believe It?, and Try It Yourself, which provide additional information and handy advice.” (Catalogue).
Please search our catalogue for more information about technology here: