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Teen Blog

Reading, Wellington, and whatever else – teenblog@wcl.govt.nz

Tag: Video games

Memoirs, Mysteries, Memes and Murder: New Books for Teens in the Collection

Those summer holidays are going to be here soon, and it’s the perfect time to get stuck into some new books.  I mean, have you considered the Summer Reading Adventure yet?  We have a fresh crop of new books to add to your reading list, whether your into comics, fiction or non-fiction… or maybe all three?

Comics

Mexikid : a graphic memoir / Martin, Pedro
“Pedro Martin’s grown up in the U.S. hearing stories about his legendary abuelito, but during a family road trip to Mexico, he connects with his grandfather and learns more about his own Mexican identity in this moving and hilarious graphic memoir.” (Catalogue)

The Calvin and Hobbes portable compendium. Book 1 / Watterson, Bill
“Calvin and Hobbes is unquestionably one of the most popular comic strips of all time. The imaginative world of a boy and his real-only-to-him tiger first appeared in 1985 and could be read in more than 2,400 newspapers when Bill Watterson retired on January 1, 1996.” (Adapted from Catalogue)

All the lovely bad ones : a ghost story graphic novel / Peterson, Scott
“Travis and his sister, Corey, can’t resist a good trick. When they learn that their grandmother’s quiet Vermont inn, where they’re spending the summer, has a history of ghost sightings, they decide to do a little ‘haunting’ of their own. Before long, their supernatural pranks have tourists flocking to Fox Hill Inn, and business booms. But Travis and Corey soon find out that theirs aren’t the only ghosts at Fox Hill. Their thoughtless games have awakened something dangerous, something that should have stayed asleep. Can these siblings lay to rest the troubled spirits they’ve disturbed?” (Catalogue)

Fiction

Broken hearts and zombie parts / Hussey, William
“A savagely funny gay YA romance about body image, self-acceptance and falling in love. Jesse Spark has a broken heart and in a few short weeks he’ll require major surgery to repair it – which means he only has a month to accomplish two almost-impossible tasks. 1) Shoot his epic zombie movie on a shoestring budget if he has any hope of getting into film school. 2) Fall in love before this surgery lands him with a huge scar – because how will anyone ever fancy him after that?” (Catalogue)

How to find a missing girl / Wlosok, Victoria
“Seventeen-year-old amateur sleuth Iris and her sapphic detective agency investigate the disappearance of Iris’s cheerleader ex-girlfriend, who also happens to be the creator of a notorious true-crime podcast about Iris’s missing older sister.” (Catalogue)

The scarlet veil / Mahurin, Shelby
“Six months have passed since Célie took her sacred vows and joined the ranks of the Chasseurs as their first huntswoman. With her fiancé, Jean Luc, as captain, she is determined to find her foothold in her new role and help protect Belterra. But whispers from her past still haunt her, and a new evil is rising–one that Célie herself must vanquish, unless she falls prey to the darkness.” (Catalogue)

09If you tell anyone, you’re next / Heath, Jack
“Jayden Jones is missing. Everyone thinks he ran away. His best friend, Zoe Ross, knows they’re wrong. Zoe’s search leads her to the 17-a secret group chat, used by anonymous teens to blackmail the powerless. To join, you have to put on a mask and record yourself completing a challenge. The challenges are always illegal. Sometimes dangerous. Maybe deadly. Who are the 17? What have they done to Jayden? And what will they do to silence Zoe?” (Catalogue)

Non-Fiction

Accountable : the true story of a racist social media account and the teenagers whose lives it changed / Slater, Dashka
“When a high school student started a private Instagram account that used racist and sexist memes to make his friends laugh, he thought of it as “edgy” humor. Over time, the edge got sharper. Then a few other kids found out about the account. Pretty soon, everyone knew. Ultimately no one in the small town of Albany, California, was safe from the repercussions of the account’s discovery. Not the girls targeted by the posts. Not the boy who created the account. Not the group of kids who followed it. Not the adults–educators and parents–whose attempts to fix things too often made them worse. In the end, no one was laughing. And everyone was left asking: Where does accountability end for online speech that harms? And what does accountability even mean?” (Catalogue)

Video game of the year : a year-by-year guide to the best, boldest, and most bizarre games from every year since 1977 / Minor, Jordan
“For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be”– Provided by publisher.” (Catalogue)

For more new books for teens in the collection, go to: https://wcl.govt.nz/whatsnew/#teens

Retro Gaming Consoles at Karori Youth Night

Young people aged 14— 18 are invited to join us at Karori Library’s last youth night of 2023 on Saturday, 18 November from 5 – 8pm.

Television displays the video game Sonic the Hedgehog

Testing our retro gaming consoles!

These after-hours events are for teens who are into books, gaming, making music, watching movies, crafts, eating pizza, and generally just hanging out!

This month we explore the fourth & fifth generation of gaming consoles from the 16 bit and early era of 3D graphics capabilities! Yes, that does mean the original Sonic the Hedgehog from 1991 will be making an appearance!

The retro consoles we will get a chance to use include the Dreamcast (1999), Sega Megadrive II (1993) and the Nintendo 64 (1996).

Our Youth Nights are totally free (pizza included!) but you do need to be 14+ in order to come, so please come prepared to show your student ID. Once you’re in, our space is yours! Check out the event calendar for more details.

Youth Nights will be back in February, so send any ideas for activities to karori.youthnight@wcc.govt.nz.

Pukapuka about gaming history!  

The greatest stories ever played : video games and the evolution of storytelling / Hansen, Dustin
“A lifelong gamer with over 20-years experience in the gaming industry examines the storytelling skills in some of the most beloved and moving games of the past thirty years in this fun and informative YA non-fiction title”– Provided by publisher.” (Catalogue)
Gamer girls : 25 women who built the video game industry / Kenney, Mary
“Discover the women behind the video games we love–from the iconic games they created, the genres they invented, the studios and companies they built–and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today…” (Abridged from catalogue)

Video game creators / Arbona, Alejandro
“Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade sensation video game Centipede…” (Abridged from catalogue)

Gamish : a graphic history of gaming / Ross, Edward
“This… illustrated book transports us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world’s most exciting art-forms, this is a love letter to something that has always been more than just a game.”–Back cover.” (Catalogue)