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Tag: TTRPGs

The Wellington Comic Lover’s Guide to… Dungeons & Dragons

Welcome to the Wellington Comic Lover’s (WCL) Guide, where we take you through the Wellington City Libraries’ comic collection. This post collects all the comics we have inspired by the premiere tabletop roleplaying game, Dungeons & Dragons!

(via GIPHY)


What Dungeons & Dragons comics are there?

Dungeons & Dragons has inspired many comics since the tabletop gaming renaissance of the 2010s. In addition to the official comics licensed by Wizards of the Coast, D&D has crossed over into other comic franchises, and “actual play” podcasts like The Adventure Zone and Critical Role have started adapting their in-game storylines into graphic novels.

If you were looking for sourcebooks and manuals to run your own campaigns, check out J’Shuall of Jackanapery’s recent post on our Dungeons & Dragons collection here!


Official Dungeons and Dragons comics

These are the official licensed Dungeons & Dragons comics we have, based on the Pathfinder system and Forgotten Realms setting.

Forgotten realms. Cutter / Salvatore, R. A.

Pathfinder. Volume one, Dark waters rising / Zubkavich, Jim

Dungeons & dragons. Infernal tides (only on Libby)


Dungeons and Dragons and Television

Dungeons & Dragons has crossed over into comic-book tie-ins of TV shows, notably Stranger Things and Rick and Morty.

Stranger things and Dungeons & Dragons / Houser, Jody
(also on Libby)

Stranger things : Erica the great / Lore, Danny

Rick and Morty vs. Dungeons and Dragons (only on Libby)


The Adventure Zone

Artist Carey Pietsch adapts the McElroy-starring live-play podcast The Adventure Zone into graphic novels, starting with the ‘Balance’ arc. The storyline follows impulsive fighter Magnus, vainglorious wizard Taako, and grumbling monk Merle as they collect magical artifacts for a secret organization called The Bureau of Balance.

The Adventure Zone [1] : here there be gerblins / McElroy, Clint (also on Libby)

The Adventure Zone [2] : murder on the Rockport Limited / McElroy, Clint (also on Libby)

The Adventure Zone [3] : petals to the metal / McElroy, Clint (also on Libby)

The Adventure Zone. 4, The crystal kingdom / McElroy, Clint

The Adventure Zone [5] : the eleventh hour / McElroy, Clint


Critical Role

Critical Role, the acclaimed live-play podcast helmed by GM Matt Mercer and a troupe of voice actors, has been adapted into comics, starting with their first campaign Vox Machina.

Critical Role – Vox Machina

Critical role : Vox Machina origins [1] / Colville, Matthew

Critical role : Vox Machina origins [2] / Mercer, Matthew

Critical role : Vox Machina origins [3] / Houser, Jody

Vox machina : kith & kin / Nijkamp, Marieke

Critical Role – Mighty Nein

Critical role : the Mighty Nein origins. Volume one

The Chronicles of Exandria : the Mighty Nein

Critical role : the Mighty Nein origins : Fjord Stone / Burke, Kevin

Critical role : Mighty Nein origins : Mollymauk Tealeaf / Houser, Jody

In addition to the comics, there are also Critical Role books about the settings, lore and history of the campaign.

The world of Critical Role : the history behind the epic fantasy / Marsham, Liz

The tales of Exandria : the Bright Queen / Poelgeest, Darcy van


DIE – a comic turned TTRPG

A darker take on the typical D&D story, DIE follows five forty-somethings who return to the tabletop fantasy world they were trapped in as teenagers. Created by Kieron Gillen (Young Avengers, The Wicked & The Divine) and artist Stephanie Hans (Angela: Asgard’s Assassin), DIE was later adapted into its own tabletop RPG.

Die. Volume 1, Fantasy heartbreaker / Gillen, Kieron (also on Libby)

Die. Volume 2, Split the party / Gillen, Kieron (also on Libby)

Die. Volume 3, The great game / Gillen, Kieron

Die. Volume 4, Bleed / Gillen, Kieron (also on Libby)

The entire DIE series is also collected in one volume as Die. [Book 1].


More tabletop gaming-themed comics

Roll for initiative / Walls, Jasmine – On the eve of their college graduation, a group of friends try to complete their unfinished campaign.

D&D Dungeon Club [1] : roll call / Ostertag, Molly – The friendship between two D&D players is tested when they open their two-person campaign to other players.

Modern fantasy [1] / Roberts, Rafer – D&D meets office culture in this comedy series drawn by Henchgirl artist Kristen Gudsnuk.

Rise of the dungeon master : Gary Gygax and the creation of D&D / Kushner, David – A biography comic about the creator of Dungeons & Dragons, Gary Gygax.


D&D inspired zines

We also have zines inspired by Dungeons & Dragons in the catalogue by local artists, including Hicksville artist Dylan Horrocks.

Darkest dungeons / Horrocks, Dylan

Saint : a collection of drawings and writings from a campaign of 5th edition Dungeons and Dragons / Lean, Alis

Choose your own D&D character. Vol. I, Class / Fey


Comics that ARE roleplaying games

We’ve covered comics based on roleplaying games, but what about a comic that is a roleplaying game? In You Are Deadpool, you play through the comic as the Merc with a Mouth, your journey through the story determined by your dice rolls.

You are Deadpool / Ewing, Al

Collectively Hallucinating: A Librarian’s Guide to Dungeons and Dragons!

Mother dearest has kicked you out of your room, off your phone, off your games, off the books. Apparently you have to “be social”, “touch grass”, and “go outside”. But you know that’s hogwash. The real world is boring. You want magic, adventure, excitement. You want to delve into stories, tales of great heroes, of great villains, of the epic fights between good and evil. But alas, parental figures are to be obeyed. So what is one to do? Interact with people?

Why yes! But it doesn’t have to be all doom and gloom!

Behold! I present to you Dungeons and Dragons! You may have heard of it, it is getting mildly popular with you young’uns on your ‘interwebs’.

But what is this D and D? Dungeons and Dragons is a tabletop roleplaying game where a group of people play-act through adventures in (what is usually) a fantasy world. Players play characters of their own creation, heroes or villains together in a team to journey on quests of magic and wonder. One player, known as the Dungeon Master, or DM, plays as the everything else besides the players’ main characters. The DM makes the stories and world and characters for the players to interact with. With your friends you can spin your own epic tales, express your imaginations, and have plain old fun!

“Well,” you may be asking, “that’s all well and good great and amazing J’Shuall, but doesn’t that game require very expensive books? I hear they sell for like $70 a pop! And there’s like a million of them! That sounds expensive.”

You see, incredibly accurate strawman reader, that is where the Library comes in! For I, J’Shuall of Jackanapery, Librarian Supreme, come baring the gift of knowledge! The Library contains many of these D&D books, available for free! So, dear reader, both players new and old, let me explain our collection!

Editor’s note: Interested in playing D&D, but not sure where to begin? A number of our branches host campaigns for beginners. Check out our event calendar to find your nearest session.

The Basics!

There are a lot of books released for Dungeons and Dragons, so it can be difficult to know where to start, but that is where I come in! The most important book for you to begin is the Player’s Handbook, which details the rules of the game and how to make characters. While it may seem a lot, the book clearly explains things to you, and a lot of the content is various options for you to play. This is the only book you really “need” if you are starting out.

Player’s handbook
“An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.” (Catalogue)

Dungeon Mastering!

If you are lucky, you may already have friends who play DnD, and may be able to join an existing game or be roped into a friend’s new one, where you can create your player character (PC) and begin playing.

But sometimes you have to be the one to start things, to create the group.

To be the Dungeon Master.

But how do you do it? What do you need? Easy, two books: The Dungeon Master’s Guide and The Monster Manual.

The Dungeon Master’s Guide is what it says on the tin, a resource for people wanting to be DMs. It has a bunch of helpful information about running games and is a great resource for making content for them. However it’s also important to read the Player’s Handbook so you have a good understanding of the rules.

Dungeon master’s guide                   “This book contains tools a Dungeon Master needs to provide stories and game play. A resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game’s experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.” (Catalogue)

The Monster Manual is another kinda self-explanatory book. It’s where all the statblocks for monsters are. With the Player’s Handbook you have the heroes, with the Dungeon Master’s Guide you have the story and world, but the Monster Manual gives you the monsters to be defeated. What’s great about the Monster Manual is that it gives you information and pretty art on each of the monsters, which makes it great fun to flick through. Luckily you don’t have to read the entire thing, often you’ll only need the pages that have the monsters you want. It’s a great tool for sparking the imagination of DMs and it even tells you how to make your own beasties!

Monster manual
“The Monster Manual presents a horde of Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders — a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s history, with game statistics and stories. This book details all manner of creatures that characters might encounter over the course of their adventures.” (Catalogue)

Stories!

You’ve manage to drag your friends into a group together, everyone has read the rules and knows how to play. But as you think of what game you want to make as a Dungeon Master your brain freezes. Nothing clicks. You know how to set up a game, but you don’t know what to do. If only you had a story idea…

But wait!

There’s a solution!

Not only are there DnD books explaining how to play the game, but they also have campaigns, stories you, as the DM, can run! But wait, there’s more! These campaign books are available for free at the library! These stories give the DM everything they could want to run a story: people for the players to interact with, plothooks for them to follow, dungeons to explore! There are a wide variety of different campaigns to choose from, so I have gathered a select few for inspiration.

Happy Adventuring!


Curse of Strahd
“Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.” (Catalogue)


Hoard of the dragon queen / Baur, Wolfgang
“In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.” (Catalogue)


Icewind Dale : rime of the frostmaiden / Perkins, Christopher
“Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved–as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?” — back cover.” (Catalogue)


Baldur’s Gate : descent into Avernus
“This heroic adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells. The text introduces the infernal war machines to fifth edition D&D–battle-ready vehicles”– Provided by publisher.” (Catalogue)