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Reading, Wellington, and whatever else – teenblog@wcl.govt.nz

Tag: eldritch horror

Summer Reading: A Guide for Adventurers

The first day of December is a sacred day for the librarians of Wellington — for today, the Summer Reading Adventure begins!

Yes, that’s the Wellington Cable Car. Yes, that does appear to be a rather cranky dragon nesting at the cable car station. What of it?

From now until the 31st of January 2024, you can win free stuff just by reading books, writing or filming book reviews, and undertaking perilous quests for the betterment of all humankind*!

Every time you complete an activity or log a book in the Summer Reading Adventure, you go in the draw to win one of our fabulous Grand Prize packs, which include things like tickets for the movies and theatre shows, book vouchers, gaming-related paraphernalia, and much more. We’ll also be doing weekly spot prize draws for the best-written book reviews. And what’s more, you even get a rad collectible badge just for signing up, and can earn more along the way!

So what are you waiting for? Pick up an Adventurer’s Guide from your local library, or check it out below, to get started — or just head straight over to our Summer Reading website to kick things off. Don’t forget to check out our previous blog post for heaps more info about how you can take part in this year’s Summer Reading festivities!

* well, okay, maybe just the betterment of the library. But still!

The Summer Reading Adventure for Teens Looms on the Horizon

Welcome, Adventurer

Is reading kinda your thing? How about slaying dragons? Facing off against a centuries-old archmagus in order to steal his arcane codex so you can use the magic contained therein to pull off similar heists in the future sound like a fun and standard start to your summery mornings?

From 1 December 2023 — 31 January 2024, you are invited to take part in an Adventure — a Summer Reading Adventure, to be precise. In this year’s Summer Reading Adventure, teens aged 13-18 will be able to embark on the journey of a lifetime by reading books; writing, drawing or filming reviews; and completing quests to help you either specialise as one reader class, or multi-class as them all!

Hark — is that the unearthly screech of some otherworldly demon we hear reverberating in the deep places beneath our beloved city?

How to Play

All Adventurers, seasoned or otherwise, need somewhere to start. From the 1st of December, you’ll be able to pick up an Adventurer’s Guide from the library, but you don’t need to wait! Right now, you can head over to our Summer Reading Adventure website to pre-register. You can take part in the Adventure in three different ways, depending on how far you’re willing to take your newfound powers:

  1. Log your reading — tell us how many books you’ve read and you’ll earn mysterious tickets that you can cash in to get a chance to win the Grand Prize of your choosing!
  2. Write, draw or film book reviews — get creative and tell us what you thought about the books you’ve read, and you’ll go in the draw to win fabulous spot prizes as you do.
  3. Complete quests — choose your own adventure and complete up to three unique questlines, following the path that most closely aligns with the type of Adventurer you wish to be.

You mentioned something about quests?

Indeed, questing is possibly the most important part of being an adventurer. The adamantine dragon that has taken up residence in the Cable Car tunnel is unlikely to vanquish itself.

For this Summer Reading Adventure, you can complete quests in three categories:

  • Might: a fitting first choice for an Adventurer! Will you follow the path of axe and spear as a mighty Barbarian; take up sword and shield as a Fighter of the realm; mix sword and warhammer with holy fire as a learned Paladin; or opt for the relative quietude of life as a wise Cleric?
  • Magic: ever has the pen been more mighty than the sword! Will you tame the wild elements as a powerful Sorcerer; accept the bargain of he-who-dwells-between-worlds as a mysterious Warlock; harness the power of books and learning as a scholarly Wizard; or heed the call of the wild as a shapeshifting Druid?
  • Stealth: why bludgeon your enemies with a mace or blow them apart with crude magicks when a soft word in the right ear could be all it takes to ease your passage through this perilous land? Will you use your voice to influence those around you as an inspiring Bard; hone your natural agility as an ascetic Monk; keep yourself and your companions out of harm’s way as a hardy Ranger; or strike from the shadows as a sharp-tongued Rogue?

Each quest you complete helps you further specialise as a Reading Adventurer — complete enough of them, and you can Multi-Class, which puts you in the running to earn some sweet spot prizes.

Reaping Your Reward

As with all good Adventures, these quests come with the tantalising promise of reward for your Herculean (or perhaps Sisyphean) efforts. Each quest chain you complete, or reading milestone you meet, will earn you collectible badges, digital achievements, and the chance to win awesome spot prizes, as well as tickets towards one of our four Grand Prize packs.

Prizes for this year’s Summer Reading Adventure have been generously sponsored by our friends at Ben & Jerry’s, Experience Wellington, Read NZ Te Pou Muramura, Te Papa Press, Wellington Zoo, Zealandia, Staglands, Wētā Workshop, Ye Olde Pinball Shoppe, and Light House Cinema. Keep an eye out on the blog to find out more as the prize packs get announced over the summer.

A Call to Adventure: Summer Reading is Almost Here

Welcome, Adventurer

Is reading kinda your thing? How about slaying dragons? Facing off against a centuries-old archmagus in order to steal his arcane codex so you can use the magic contained therein to pull off similar heists in the future sound like a fun and standard start to your summery mornings?

From 1 December 2022 — 31 January 2023, you are invited to take part in an Adventure — a Summer Reading Adventure, to be precise. In this year’s Summer Reading Adventure, teens aged 13-18 will be able to embark on the journey of a lifetime by reading books; writing, drawing or filming reviews; and completing quests to unlock an epic narrative that you are the protagonist of, one step at a time.

How to Play

All Adventurers, seasoned or otherwise, need somewhere to start. Your first port of call will be to visit your local library to pick up a copy of the Adventurer’s Guide (or you could download it here):

Then, head over to our Summer Reading Adventure website to get started. You can take part in the Adventure in three different ways, depending on how far you’re willing to take your newfound powers:

  1. Log your reading — tell us how many books you’ve read and you’ll earn mysterious tickets that you can cash in to get a chance to win the Grand Prize of your choosing!
  2. Write, draw or film book reviews — get creative and tell us what you thought about the books you’ve read, and you’ll go in the draw to win fabulous spot prizes as you do.
  3. Complete quests — choose your own adventure and complete up to three unique questlines, earning XP and achievements along the way.

The Story Begins…

Each time you reach a milestone in any of the above categories, you’ll unlock a fragment of a grander story — a story in which you are the protagonist — a story which begins with a call to adventure, a creaky door, a mysterious figure, and a fire in the hearth:

The heavy wooden door groans on its hinges as you step into the darkened room, squinting as your eyes adjust to the light. Someone — a sorcerer of some kind? — stands at a desk in front of you, scrolls covered in cryptic symbols and cracked leather tomes spilling from the shelves on either side.

In a dirty hearth to the rear of the room, a hearty fire casts a warm glow on the surroundings. Looking around the room, you see illuminated by the firelight other hopeful initiates huddled around scarred oaken tables, perched on benches, pacing anxiously between the stacks.

The stooped Magus in front of you clears their throat suddenly, and silence falls as dozens of ears strain to hear the fated words, words that so many have travelled so far in the hope of hearing. —Welcome— the being intones, —to the Library of Souls.— At no point does their mouth move, the words projected by some arcane method directly into your mind. —You’ve made it just in time. Now, your Adventure may begin.—

Reaping Your Reward

As with all good Adventures, these quests come with the tantalising promise of reward for your Herculean (or perhaps Sisyphean) efforts. Each quest chain you complete, or reading milestone you meet, will earn you collectible badges, digital achievements, and the chance to win awesome spot prizes, as well as tickets towards one of our four Grand Prize packs.

Prizes for this year’s Summer Reading Adventure have been generously sponsored by our friends at Ben & Jerry’s, Experience Wellington, Circa Theatre, Cerberus Games, OfficeMax NZ, Wellington Zoo, and Light House Cinema.

Check out some of our badge designs below — which ones will you collect?