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Tag: dungeons and dragons

The Wellington Comic Lover’s Guide to… Dungeons & Dragons

Welcome to the Wellington Comic Lover’s (WCL) Guide, where we take you through the Wellington City Libraries’ comic collection. This post collects all the comics we have inspired by the premiere tabletop roleplaying game, Dungeons & Dragons!

(via GIPHY)


What Dungeons & Dragons comics are there?

Dungeons & Dragons has inspired many comics since the tabletop gaming renaissance of the 2010s. In addition to the official comics licensed by Wizards of the Coast, D&D has crossed over into other comic franchises, and “actual play” podcasts like The Adventure Zone and Critical Role have started adapting their in-game storylines into graphic novels.

If you were looking for sourcebooks and manuals to run your own campaigns, check out J’Shuall of Jackanapery’s recent post on our Dungeons & Dragons collection here!


Official Dungeons and Dragons comics

These are the official licensed Dungeons & Dragons comics we have, based on the Pathfinder system and Forgotten Realms setting.

Forgotten realms. Cutter / Salvatore, R. A.

Pathfinder. Volume one, Dark waters rising / Zubkavich, Jim

Dungeons & dragons. Infernal tides (only on Libby)


Dungeons and Dragons and Television

Dungeons & Dragons has crossed over into comic-book tie-ins of TV shows, notably Stranger Things and Rick and Morty.

Stranger things and Dungeons & Dragons / Houser, Jody
(also on Libby)

Stranger things : Erica the great / Lore, Danny

Rick and Morty vs. Dungeons and Dragons (only on Libby)


The Adventure Zone

Artist Carey Pietsch adapts the McElroy-starring live-play podcast The Adventure Zone into graphic novels, starting with the ‘Balance’ arc. The storyline follows impulsive fighter Magnus, vainglorious wizard Taako, and grumbling monk Merle as they collect magical artifacts for a secret organization called The Bureau of Balance.

The Adventure Zone [1] : here there be gerblins / McElroy, Clint (also on Libby)

The Adventure Zone [2] : murder on the Rockport Limited / McElroy, Clint (also on Libby)

The Adventure Zone [3] : petals to the metal / McElroy, Clint (also on Libby)

The Adventure Zone. 4, The crystal kingdom / McElroy, Clint

The Adventure Zone [5] : the eleventh hour / McElroy, Clint


Critical Role

Critical Role, the acclaimed live-play podcast helmed by GM Matt Mercer and a troupe of voice actors, has been adapted into comics, starting with their first campaign Vox Machina.

Critical Role – Vox Machina

Critical role : Vox Machina origins [1] / Colville, Matthew

Critical role : Vox Machina origins [2] / Mercer, Matthew

Critical role : Vox Machina origins [3] / Houser, Jody

Vox machina : kith & kin / Nijkamp, Marieke

Critical Role – Mighty Nein

Critical role : the Mighty Nein origins. Volume one

The Chronicles of Exandria : the Mighty Nein

Critical role : the Mighty Nein origins : Fjord Stone / Burke, Kevin

Critical role : Mighty Nein origins : Mollymauk Tealeaf / Houser, Jody

In addition to the comics, there are also Critical Role books about the settings, lore and history of the campaign.

The world of Critical Role : the history behind the epic fantasy / Marsham, Liz

The tales of Exandria : the Bright Queen / Poelgeest, Darcy van


DIE – a comic turned TTRPG

A darker take on the typical D&D story, DIE follows five forty-somethings who return to the tabletop fantasy world they were trapped in as teenagers. Created by Kieron Gillen (Young Avengers, The Wicked & The Divine) and artist Stephanie Hans (Angela: Asgard’s Assassin), DIE was later adapted into its own tabletop RPG.

Die. Volume 1, Fantasy heartbreaker / Gillen, Kieron (also on Libby)

Die. Volume 2, Split the party / Gillen, Kieron (also on Libby)

Die. Volume 3, The great game / Gillen, Kieron

Die. Volume 4, Bleed / Gillen, Kieron (also on Libby)

The entire DIE series is also collected in one volume as Die. [Book 1].


More tabletop gaming-themed comics

Roll for initiative / Walls, Jasmine – On the eve of their college graduation, a group of friends try to complete their unfinished campaign.

D&D Dungeon Club [1] : roll call / Ostertag, Molly – The friendship between two D&D players is tested when they open their two-person campaign to other players.

Modern fantasy [1] / Roberts, Rafer – D&D meets office culture in this comedy series drawn by Henchgirl artist Kristen Gudsnuk.

Rise of the dungeon master : Gary Gygax and the creation of D&D / Kushner, David – A biography comic about the creator of Dungeons & Dragons, Gary Gygax.


D&D inspired zines

We also have zines inspired by Dungeons & Dragons in the catalogue by local artists, including Hicksville artist Dylan Horrocks.

Darkest dungeons / Horrocks, Dylan

Saint : a collection of drawings and writings from a campaign of 5th edition Dungeons and Dragons / Lean, Alis

Choose your own D&D character. Vol. I, Class / Fey


Comics that ARE roleplaying games

We’ve covered comics based on roleplaying games, but what about a comic that is a roleplaying game? In You Are Deadpool, you play through the comic as the Merc with a Mouth, your journey through the story determined by your dice rolls.

You are Deadpool / Ewing, Al

Collectively Hallucinating: A Librarian’s Guide to Dungeons and Dragons!

Mother dearest has kicked you out of your room, off your phone, off your games, off the books. Apparently you have to “be social”, “touch grass”, and “go outside”. But you know that’s hogwash. The real world is boring. You want magic, adventure, excitement. You want to delve into stories, tales of great heroes, of great villains, of the epic fights between good and evil. But alas, parental figures are to be obeyed. So what is one to do? Interact with people?

Why yes! But it doesn’t have to be all doom and gloom!

Behold! I present to you Dungeons and Dragons! You may have heard of it, it is getting mildly popular with you young’uns on your ‘interwebs’.

But what is this D and D? Dungeons and Dragons is a tabletop roleplaying game where a group of people play-act through adventures in (what is usually) a fantasy world. Players play characters of their own creation, heroes or villains together in a team to journey on quests of magic and wonder. One player, known as the Dungeon Master, or DM, plays as the everything else besides the players’ main characters. The DM makes the stories and world and characters for the players to interact with. With your friends you can spin your own epic tales, express your imaginations, and have plain old fun!

“Well,” you may be asking, “that’s all well and good great and amazing J’Shuall, but doesn’t that game require very expensive books? I hear they sell for like $70 a pop! And there’s like a million of them! That sounds expensive.”

You see, incredibly accurate strawman reader, that is where the Library comes in! For I, J’Shuall of Jackanapery, Librarian Supreme, come baring the gift of knowledge! The Library contains many of these D&D books, available for free! So, dear reader, both players new and old, let me explain our collection!

Editor’s note: Interested in playing D&D, but not sure where to begin? A number of our branches host campaigns for beginners. Check out our event calendar to find your nearest session.

The Basics!

There are a lot of books released for Dungeons and Dragons, so it can be difficult to know where to start, but that is where I come in! The most important book for you to begin is the Player’s Handbook, which details the rules of the game and how to make characters. While it may seem a lot, the book clearly explains things to you, and a lot of the content is various options for you to play. This is the only book you really “need” if you are starting out.

Player’s handbook
“An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.” (Catalogue)

Dungeon Mastering!

If you are lucky, you may already have friends who play DnD, and may be able to join an existing game or be roped into a friend’s new one, where you can create your player character (PC) and begin playing.

But sometimes you have to be the one to start things, to create the group.

To be the Dungeon Master.

But how do you do it? What do you need? Easy, two books: The Dungeon Master’s Guide and The Monster Manual.

The Dungeon Master’s Guide is what it says on the tin, a resource for people wanting to be DMs. It has a bunch of helpful information about running games and is a great resource for making content for them. However it’s also important to read the Player’s Handbook so you have a good understanding of the rules.

Dungeon master’s guide                   “This book contains tools a Dungeon Master needs to provide stories and game play. A resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game’s experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.” (Catalogue)

The Monster Manual is another kinda self-explanatory book. It’s where all the statblocks for monsters are. With the Player’s Handbook you have the heroes, with the Dungeon Master’s Guide you have the story and world, but the Monster Manual gives you the monsters to be defeated. What’s great about the Monster Manual is that it gives you information and pretty art on each of the monsters, which makes it great fun to flick through. Luckily you don’t have to read the entire thing, often you’ll only need the pages that have the monsters you want. It’s a great tool for sparking the imagination of DMs and it even tells you how to make your own beasties!

Monster manual
“The Monster Manual presents a horde of Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders — a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s history, with game statistics and stories. This book details all manner of creatures that characters might encounter over the course of their adventures.” (Catalogue)

Stories!

You’ve manage to drag your friends into a group together, everyone has read the rules and knows how to play. But as you think of what game you want to make as a Dungeon Master your brain freezes. Nothing clicks. You know how to set up a game, but you don’t know what to do. If only you had a story idea…

But wait!

There’s a solution!

Not only are there DnD books explaining how to play the game, but they also have campaigns, stories you, as the DM, can run! But wait, there’s more! These campaign books are available for free at the library! These stories give the DM everything they could want to run a story: people for the players to interact with, plothooks for them to follow, dungeons to explore! There are a wide variety of different campaigns to choose from, so I have gathered a select few for inspiration.

Happy Adventuring!


Curse of Strahd
“Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.” (Catalogue)


Hoard of the dragon queen / Baur, Wolfgang
“In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.” (Catalogue)


Icewind Dale : rime of the frostmaiden / Perkins, Christopher
“Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved–as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?” — back cover.” (Catalogue)


Baldur’s Gate : descent into Avernus
“This heroic adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells. The text introduces the infernal war machines to fifth edition D&D–battle-ready vehicles”– Provided by publisher.” (Catalogue)

Invasion of the Interwebs 2! Electronic Boogaloo! Revenge of the Digital Medium!

So, somehow you have managed to survive the hoards of phone wielding teens, being guided your way by the algorithms of multibillion dollar companies. They had bypassed all your defenses, the giant walls of pages and words, of knowledge and facts and all things that require effort. Books based on ș̴̗͌͋ö̶͈́͆c̴̭͐̆͜i̷̊͜a̷̤͂͝ĺ̵̰ ̷͔̂͂m̵͕̟̈́̃e̸̹̤̊d̶̮̆i̴̢̳̋á̶̩̬, disguised as normal literature, hiding among such important topics such as paint drying and car insurance. But you’re safe now, you have defeated them, surely now the library has been cleansed of the internet’s taint.

But you are wrong.

So very wrong….

Not only has social media invaded, but other aspects of internet culture. But J’Shuall, great and almighty, how can there be more to the internet than social media? And you’d be almost right, but in the deep dark depths of the internet, beyond twitter and youtube lies something else…

People making art in different forms? Strange I know.

Sometimes when people make cool things they want more people to see their cool thing, so they make it multi-media and do things like make a book. Then of course we librarians are summoned by the presence of dust and papercuts and find these books, and then like a bookwyrm on it’s hoard, collect these books. So on this episode of Invasion of the Interwebs we shall begin our exploration of these books.

It’s like I’m Listening With My Eyes!

Do you hate the convenience of being able to multitask? Do you desire to eschew the pleasures of modern life, go into the mountains and become a luddite? Are you adamant that everyone knows how erudite and cultured you are by reading books at any and every opportunity, especially in public? Yes! This is the section for you! Podcasts are a brilliant invention/format/hobby to experience literature in, you can learn about stuff, hear people talk about nothing for hours, and experience amazing new ways of storytelling. But let’s be honest, sometimes you just feel like reading a book that you don’t have to charge or detangle. A lot of very popular podcasts have been adapted into the form of books for widespread consumption, and here are a smattering of options. From supernatural stories to supernatural facts to supernaturally a family getting along well enough to run D&D (lots of supernatural stuff, not gonna lie) there’s something for everyone.


The infinite noise / Shippen, Lauren

“Caleb Michaels is a sixteen-year-old champion running back. Other than that his life is pretty normal. But when Caleb starts experiencing mood swings that are out of the ordinary for even a teenager, his life moves beyond “typical.” Caleb is an Atypical, an individual with enhanced abilities. Which sounds pretty cool except Caleb’s ability is extreme empathy-he feels the emotions of everyone around him. Being an empath in high school would be hard enough, but Caleb’s life becomes even more complicated when he keeps getting pulled into the emotional orbit of one of his classmates, Adam. As he and Adam grow closer, Caleb learns more about his ability, himself, his therapist-who seems to know a lot more than she lets on-and just how dangerous being an Atypical can be.” (Adapted from Catalogue)


Monstrous creatures / Mahnke, Aaron

“They live in shadows–deep in the forest, late in the night, in the dark recesses of our minds. They’re spoken of in stories and superstitions, relics of an unenlightened age, old wives’ tales, passed down through generations. Yet no matter how wary and jaded we have become, as individuals or as a society, a part of us remains vulnerable to them. In this illustrated volume, the host of the hit podcast Lore serves as a guide on a fascinating journey through the history of these terrifying creatures, exploring not only the legends but what they tell us about ourselves …”– Amazon.com.” (Adapted from Catalogue)


Welcome to Night Vale : a novel / Fink, Joseph

“From the creators of the wildly popular Welcome to Night Vale podcast comes an imaginative mystery of appearances and disappearances that is also a poignant look at the ways in which we all struggle to find ourselves…no matter where we live. Located in a nameless desert somewhere in the great American Southwest, Night Vale is a small town where ghosts, angels, aliens, and government conspiracies are all commonplace parts of everyday life. It is here that the lives of two women, with two mysteries, will converge.” (Adapted from Catalogue)


Alice isn’t dead : a novel / Fink, Joseph

“Keisha Taylor lived a quiet life with her wife, Alice, until the day that Alice disappeared. After months of searching, presuming she was dead, Keisha held a funeral, mourned, and gradually tried to get on with her life. But that was before Keisha started to see her wife, again and again, in the background of news reports from all over America. Alice isn’t dead, and she is showing up at every major tragedy and accident in the country. Following a line of clues, Keisha takes a job with a trucking company, and begins searching for Alice. She eventually stumbles on an otherworldly conflict being waged in the quiet corners of our nation’s highway system–uncovering a conspiracy that goes way beyond one missing woman.” (Catalogue)

The Adventure Zone [1] : here there be gerblins / McElroy, Clint

“Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided (“guided”) by their snarky DM, in a graphic novel that, like the smash-hit podcast it’s based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.” — Amazon.com.” (Catalogue)

A Whole Section on Ducks and Drakes, Because I am a Nerd and it’s My Post

Wow shock horror the guy with the fantasy inspired name likes dungeons and dragons, who woulda thunk. So, Critical Role, online sensation where a bunch of voice actors make funny voices and pretend to be fantasy heroes, kinda big. You can now find so many different books involving the world of Exandria, and so many different kinds. Wanna turn off your brain and see the cool action scenes? Boom! Comic! Wanna read more stories of the characters you know and love? Boom! Novel! Wanna know about behind the scenes info? Boom! History Book! Wanna see all these beautiful descriptions realised visually? Boom! Art Book! Wanna play in Exandria, in your own home game! Bam! Official source book by Wizards of the Coast!

Truly there is no better time to be a basement nerd, don’t you agree?


Critical role : Vox Machina origins [1] / Colville, Matthew

“The band of adventurers known as Vox Machina will save the world. Eventually. But even they have to start somewhere. Six would-be heroes on seemingly different jobs find their paths intertwined as they investigate shady business in the swamp town of Stilben. They’ll need to put their heads–and weapons–together to figure out what’s going on… and keep from being killed in the process. Even then, whether or not they can overcome what truly lurks at the bottom of the town’s travails remains to be seen!”–Provided by publisher.” (Catalogue)


Vox machina : kith & kin / Nijkamp, Marieke

“The drama of Dungeons & Dragons has come to brilliant life via the epic stories played out live on the hit streaming show Critical Role. Now the adventures take all-new twists and turns in the first official novel based on characters from the popular series. Kith & Kin will follow a brand-new story, featuring the cunning ranger Vex’ahlia and the conning rogue Vax’ildan (and, of course, Trinket) years before they meet Vox Machina. “– Provided by publisher.” (Adapted from Catalogue)


The world of Critical Role : the history behind the epic fantasy / Marsham, Liz

“A guide to the massively popular fantasy RPG livestream offers previously unreleased photos and artwork, sharing cast insights into its origins and storylines as well as the diverse array of art and cosplay that Critical Role inspires.” (Catalogue)


The Chronicles of Exandria : the Mighty Nein

“Journey through Wildemount alongside the motley group known as the Mighty Nein! Encompassing the first chapters of Critical Role’s second campaign, this tome illustrates the adventures of our unlikely heroes as they meet in Trostenwald, struggle through a heartbreaking encounter with the Iron Shepherds, and more.” (Catalogue)


Explorer’s guide to Wildemount / Mercer, Matthew

“Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign?- from Amazon.” (Adapted from Catalogue)

Books About Stuff and Other Things: New Non-fiction for Teens

Librarians spend a good deal of time scouring publication lists and trawling through horrifying numbers (like, you have no idea) of online reviews to settle on which books we should buy for our collection. Among the comics, fantasy epics, dystopian hellscapes, romantic comedies, and other fictional titles that routinely land on our desks, are analysed, and then purchased in their hundreds every month, we also seek out books about ~shock of all shocks~ reality. Stuff, things, and other such delights. Our non-fiction collections comprise books on just about every topic under the sun (and even some topics beyond the sun, but that’s a conversation for another day.)

Today, for your delectation, we are serving up some brand new books about nerdy stuff, hip-hop, jobs and careers, sex and sexuality, neurodivergence, and the environment — head down to your local library (or smash that handy and convenient “Reserve Now” button) and dig in!

Can’t stop won’t stop : a hip-hop history / Chang, Jeff
“From award-winning author Jeff Chang, Can’t Stop Won’t Stop is the story of hip-hop, a generation-defining movement and the music that transformed American politics and culture forever. Hip hop is one of the most dominant and influential cultures in America, giving new voice to the younger generation. It defines a generation’s worldview. Exploring hip hop’s beginnings up to the present day, Jeff Chang and Dave “Davey D” Cook provide a provocative look into the new world that the hip hop generation has created. Based on original interviews with DJs, b-boys, rappers, activists, and gang members, with unforgettable portraits of many of hip hop’s forebears, founders, mavericks, and present day icons, this book chronicles the epic events, ideas and the music that marked the hip hop generation’s rise.” (Adapted from Catalogue)

Depression : insights and tips for teenagers / Cognevich, Christie
“This book offers relatable situations and strategies to guide teens struggling with mental health–including identifying signs of struggle, recognizing stress factors, and offering strategies to escape harmful mental habits which can leave individuals feeling vulnerable, helpless, or in despair.” (Catalogue)

Queerly autistic : the ultimate guide for LGBTQIA+ teens on the spectrum / Ekins, Erin
“From coming out to friends and family through to relationships, self-care and coping with bullying, being out and about in the LGBTQIA+ community and undergoing gender transition, this book is filled with essential information, advice, support and resources to help you on your journey, and also works as a primer on all things LGBTQIA+ for non-autistic teens just figuring it all out.” (Catalogue)

Coming out : insights and tips for teenagers / Endsley, Kezia
“This book addresses the hows and whys of coming out, as well as potential concerns teenagers may have–including how to know when you’re ready to come out, who to tell first, and how to deal with unsupportive people. First-hand accounts from teenagers provide personal insight throughout.” (Catalogue)

Marvel monsters : creatures of the Marvel universe explored / Knox, Kelly
“All Super Heroes need a monster to fight, or a monstrous sidekick to help them. Some are even monsters themselves. This comprehensive field guide to Marvel flora, fauna, and beasts great and small shows off claws, teeth, tails, and wings in sumptuous, never-seen-before detail. From tyrannosaurus rexes from alternative worlds and genetically modified deinonychuses from the future, to purple cat-sized dragons and swamp monsters, the Marvel multiverse is brimming with creatures both heroic and villainous. Explore swamps and the Savage Lands and more. Discover aerial beasts, artificially created creatures, and even monster team ups. This anthology is a beautifully curated guide to the best and the worst and ensures you will never get Fin Fang Foom and Tim Boom Ba mixed up again! © 2021 MARVEL” (Catalogue)

Hothouse Earth : the climate crisis and the importance of carbon neutrality / McPherson, Stephanie Sammartino
“As hurricanes, droughts, floods, and wildfires are increasing in regularity and intensity, climate change can no longer be ignored. Melting permafrost, forest dieback, ocean acidification, and other processes are creating positive feedback loops which could, if not aggressively and quickly addressed, spiral out of control and take global warming past the point of no return. Hothouse Earth examines how science, politics, and social justice must all be part of the equation to counteract climate change.” (Catalogue)

The world of Critical Role : the history behind the epic fantasy / Marsham, Liz
“A guide to the massively popular fantasy RPG livestream offers previously unreleased photos and artwork, sharing cast insights into its origins and storylines as well as the diverse array of art and cosplay that Critical Role inspires.” (Catalogue)

Let’s talk about it : the teen’s guide to sex, relationships, and being a human / Moen, Erika
“Growing up is complicated. How do you find the answers to all the questions you have about yourself, about your identity, and about your body? Let’s Talk About It provides a comprehensive, thoughtful, well-researched graphic novel guide to everything you need to know. Covering relationships, friendships, gender, sexuality, anatomy, body image, safe sex, sexting, jealousy, rejection, sex education, and more, Let’s Talk About It is the go-to handbook for every teen, and the first in graphic novel form.” (Catalogue)

Love your career from the start : making decisions for your future – a guide for young adults / Sandford, Caroline
“This practical book for 15-25-year-olds introduces the four key stages involved in making good decisions for your future. It contains easy exercises that will help you: understand who you are and who you want to become, explore the options that are right for you, create an action plan that ensures you have what you need to realise your goals, identify the strategies your need to create the future that YOU want.” (Catalogue)

The Mad Mage of Merton: A D&D One-Shot for the Holidays

During the upcoming school holidays, on Sunday the 2nd of May, we are incredibly lucky to have the talented, creative and yes, magical, Dungeon Master and podcaster extraordinaire Julz Burgisser join us to run a D&D one-shot for you folks out there who are new to the game. Julz will be running a campaign of her own making, The Mad Mage of Merton, set in the homebrewed World of Isen created by Brad Zimmerman. Find out more about this mage, Julz herself, and our event, below.

Maybe you can play D&D, Will Byers! And if you do it at Johnsonville Library, you won't even be sucked into the Upside Down!

The Mad Mage of Merton

The Mad Mage of Merton’s Terrifying Tower is a well known landmark on the outskirts of the city of Merton, separated from the town by a small forest. Rising into the sky upon the cliff face, it seems impossibly tall and now it seems like the Mad Mage has pierced the heavens themselves. Thunderstorms surround the tower and Merton has been hit with a wave of static electricity that holds the town at a standstill of frizzy hair and an inability to touch anything metal without getting zapped and flying across the room. They’ve called for help to the best and most famous mystery solving adventurers they know, the Wistal Whistles! (*ps. That’s you!) Can you stop the Mad Mage’s latest experiment before he blows up the whole town? You’ll have to play to find out!

Set in the homebrewed World of Isen, created by Brad Zimmerman. Session DM’d by Julz Burgisser who plays Marley Kraff in the D&D 5e actual play podcast ‘Fate of Isen’ available for download on iTunes, Spotify and all good podcasting apps. See www.fateofisen.com for more details on Isen.

The Mad Mage of Merton is a homebrewed one shot basic monster encounter adventure created by Julz, based in The World of Isen created by Brad Zimmerman. The one shot is played over 3 hours, with pre-generated level 4 characters.

What you need to know:

  • This one-shot is for teens aged 14-18 who have not played D&D before. We hope you get hooked!
  • The game is set at Level 4, as the game has been designed to teach about all the different types of problems you may come across in a typical D&D dungeon.
  • You do not need to bring anything along to play. Character sheets, pens and dice will be supplied for the length of the game. However you are welcome to bring your own dice, rollers or trays if you have them.
  • We’ll be playing for a while! So make sure you think about maybe bringing a drink or a snack for your comfort.
  • We keep our players’ safety in mind at all times and run a respectful table with safety tools to keep it that way.
  • Spots at this event are strictly limited. Please email johnsonville.library@wcc.govt.nz to register.

This Dungeons and Dragons One-Shot with Julz Burgisser is part of General Nerdery, our April school holiday programme for kids and teens. Click here to check out the full schedule of events!

Join us for the mayhem and magic of the Mad Mage of Merton!

These School Holidays, General Nerdery Awaits

So the April school holidays are only a couple of weeks away. We thought we would cordially invite you to join us in revelling in our collective General Nerdery throughout the holidays.

This .gif will never not give us life. Amen.

Everyone has something that they get nerdy about. For some it’s board games and tabletop RPGs (here’s lookin’ at you, D&D kids), for some it’s comics or movies (or movies about comics), for yet others the thrill of creation and expression will be what gets their Spidey-senses a-tingling. The good news is, we have a pile of events to suit you, whether you’re a digital nerd or more of a hands-on type. Dear reader, this is your chance to let out your inner geek and let them strut around with the rest of us! Read on to find out more, or click here for the full breakdown of what’s on where.

Tara Black x Dylan Horrocks: Talk and Draw!

Talk and draw with Tara Black in discussion with Dylan Horrocks
If you’re a graphic artist, zine artist or comic book fan, this event is a must-see! Come along to hear Tara Black in conversation with Dylan Horrocks. Part workshop, part overview, part discussion — join us for what promises to be a fabulous, informative, and entertaining event.

We’ve already blogged extensively about this event — click here for the full and juicy deets!

  • Johnsonville Library, Saturday 17 April, 1.00-2.00pm

Arapaki Games Night

Join us at Arapaki Library on Manners Street for a night of boardgame fun! People of all age groups are welcome, and you can come along as an individual or as a group. We have a great selection of games, but you are welcome to bring your own favourites to share with others as well. BYO snacks!

  • Arapaki Library, Monday 19 April, 5.00 – 6.45pm

Embroider Your Own Patch

Join us at Johnsonville Library during the school holidays to learn how to embroider your own patch that you can sew onto your clothes, schoolbag, or jacket! Wear your nerdy finery with pride and chill with like-minded folx in the library while picking up a rad new skill and levelling up your DEX stat at the same time! We’ll provide the materials; all you need to do is turn up!

  • Johnsonville Library, Tuesday 20 April, 2.00 – 5.00pm
  • Johnsonville Library, Tuesday 27 April, 2.00 – 5.00pm

Experience VR!

Virtual reality (VR) offers us a new and exciting way to learn about and experience the world around us. From 3D painting and virtual sculpting to exploring some of the world’ most extreme location (and, okay, maybe a bit of Beat Sabre thrown in for good measure), this is your opportunity to experience VR from the safety and comfort of your local library.

  • Karori Library, Tuesday 20 April, 3.30 – 4.30pm
  • Cummings Park (Ngaio) Library, Thursday 29 April, 3.30 – 4.30pm

Zine Make ‘n’ Swap

Come on down to Arapaki Library on Manners Street every Tuesday evening to spend some time making zines and socialising with other local zinemakers. We’ll supply plenty of materials, but feel free to bring your own as well. Once you’ve finished putting your zines together, you can swap with other zinemakers and/or donate your completed zines to the library, which people will then be able to browse and borrow!

  • Arapaki Library, Tuesday 20 April, 5.00 – 6.45pm
  • Arapaki Library, Tuesday 27 April, 5.00 – 6.45pm

Chess!

If you enjoyed The Queen’s Gambit, come along to Arapaki Library on Manners Street and join us for some games of chess! We have two chess sets available, or you are welcome to bring your own, for an evening of challenging games. People of all age groups and ability levels are super welcome.

  • Arapaki Library, Wednesday 21 April, 5.00 – 6.45pm
  • Arapaki Library, Wednesday 28 April, 5.00 – 6.45pm

Fort Night

Okay, we baited you, it’s not what you think it is. Come along to Tawa Library to literally turn the teen section into a giant box fort. That’s it. That’s the event. You’ll love it, we promise! Maybe you’ll even love it so much that you want to do it twice!

  • Mervyn Kemp (Tawa) Library, Thursday 22 April, 4.00 – 6.00pm
  • Mervyn Kemp (Tawa) Library, Thursday 29 April, 4.00 – 6.00pm

Teen Zine Machine

Wellington Zinefest’s Lucky Drop Zine Machine has its temporary home with us at Johnsonville Library. Join us for this special zine-making workshop to learn how you can write and construct your own zines, either to take home or to add to our library’s collection! Your work will be proudly displayed alongside other works of ziney genius such as ButtsJudith Collins on Race, and Butts. Did we mention we have a zine called Butts? We’re not exactly setting the bar high here!

  • Johnsonville Library, Friday 23 April, 2.00 – 3.30pm
  • Johnsonville Library, Friday 30 April, 2.00 – 3.30pm

Nature Heroes: Board Game Creation Workshop

Johnsonville Library is excited to work with VIVITA Aotearoa to bring this VIVISTOP Mini pop-up programme to the library. During this 5-day workshop, you will learn about the concepts of design thinking, engage in creative problem solving, learn to use software and hardware and other tools in the library’s Tūhura HIVE Makerspace, and then apply these lessons to the creation of a board game centred around the theme of conservation.

This workshop is FREE, but space is limited to 15 participants. Click here to register. Nature Heroes: Board Game Creation Workshop is suitable for young creators aged 9-15.

  • Johnsonville Library, Tuesday 27 April to Saturday 1 May (inclusive), 10.00am – 12.00pm

Waitohi Youth Night

Come to our after-hours Youth Night to find a space to be yourself in all your nerdy glory, and meet other like-minded teens. Check out the coll tech in Tūhura | The HIVE, record music, play games, watch movies, read a book, or just hang out — our space is yours! And yes, we will feed you pizza.

During Youth Night, the library is closed to other customers. You need to be over 14, so make sure you come ready to show your school ID at the door.

  • Johnsonville Library, Saturday 1 May, 5.00 – 8.00pm

Dungeons and Dragons One-Shot with Julz Burgisser

Join superstar Dungeon Master and podcaster Julz Burgisser for this Dungeons and Dragons one-shot for teens. Pre-generated characters will be available to choose from, so we get into the game as quickly as possible, and no prior D&D experience is required. Character sheets, pens, and dice will all be provided — but make sure you bring a drink or snack, as we’ll be playing for a while!

This event is for teens aged 14-18 who are wanting to try D&D for the first time. Please register your interest by emailing johnsonville.library@wcc.govt.nz as spaces are strictly limited.

Find out more about Julz, and this one-shot, here!

  • Johnsonville Library, Sunday 2 May, 12.00 – 3.00pm