ComicFest 2019 – 5 minutes with Jesse Barratt

ComicFest is back for 2019! On Thursday, Friday and Saturday, 2 to 4 of May at the National Library there will be panels, talks and workshops all day long for comic-lovers of all ages. You can also pick up a free comic from us on May the 4th and celebrate Free Comic Book Day, courtesy of GRAPHIC! For full programme click here and follow our updates on our Facebook event.

 

Next on our special “5 minutes with…” feature we have Jesse Barratt. He is a Senior Artist at Weta Workshop’s gaming studio and was instrumental in shipping Weta Workshop’s first and multi-award nominated title Dr. Grordbort’s Invaders for the Magic Leap One. Jesse’s talents were used to develop the 3D aspect of Dr. Grordbort’s Invaders including the creation of spaces and objects, and increasing immersion within the world of Mixed Reality.
Jesse Barratt appears at ComicFest with the support of Weta.

 

Q: What first got you interested in comics?
A: Art, definitely the Art. my older brother, Brad, used to buy comics all the time – he’d buy half a dozen or so a fortnight so we had plenty in the house when I was young. Much to my mum’s worry, I would sit for hours at a time, pouring over the images in comics such as Hellraiser, Tales from the Crypt, Ironman, Wolverine and Hellboy.

Q: What is your average day like?
A: I wake up early and go to bed late so my days are long. Most days I work around the 10 hour mark. Once you add portfolio work and life’s other commitments, my sleep schedule is usually shortened to the 5-6 hour mark. Healthy eating and exercise becomes important to an artist at that point. Who knows what could happen otherwise – your hands might drop off!

At Weta Workshop, I usually start my day around 7:30am, make a nice coffee in the staff kitchen and begin reading my emails and talk to a few people. This helps me prioritize my workload for the day. Once I’ve got the utmost deadlines out the way, I get stuck into a day’s worth of development. On any given day, this could consist of modeling, texturing, etc. at Weta Workshop every day is varied and interesting.

Q: Can you tell us about a current or recent project you’ve worked on?
A: Last year Weta Workshop released its first mixed reality game, Dr Grordbort’s Invaders set in the retro-science fiction universe of rayguns, rocket ships and deadly robot miscreants. This was also my first time working in mixed reality and it came with a host of new and exciting challenges. I certainly learnt a lot from the project. Now I continue to work within this inspiring new medium – it’s a little different from traditional comic book drawing and I relish the work.

Q: Do you have any traditions or rituals that help you when you get to work?
A: I think the only tradition I have regarding helping me at work is to just really focus. People speak about “focus” like this mystical or difficult to obtain phantom. But I think that focus is more about building it over time. I usually just say to myself, Ok, from 9am to lunch I don’t get off this seat and I work. As creative people, I think we all get distracted easier than others. But by being prepared and organised you can really force yourself to shoot some goals.

Q: Who/what is your biggest influence or inspiration?
A: Honestly? It’s the people around me. People like our Lead Artist, Stephen Lambert, our Game Director, Greg Broadmore, and the rest of the amazing team at Weta Workshop’s gaming division. These people inspire me on a daily basis.

Q: What or who are your favourite NZ comics or creators?
A: Have to shout out to the best boss I’ve had and one of the most amazing artists on the planet, whether he thinks that or not, Greg Broadmore. Incredible. Check out his stuff.

Q: What is your dream comic project?
A: I’d actually love to work in a style like Clive Barker’s Hellraiser. Something dark and gritty, terrifying and beautiful.

Q: What are you excited to share with ComicFest attendees? Just a taster!
A: I’ll be giving attendees at ComicFest a look into the weird world of an artist’s mind. I’ll be showing and discussing how we analyse imagery and extract the information we use to recreate or spark inspiration. Using the world of Dr.Grordbort’s and Greg’s comic book work I’ll introduce the audience to principles such as line, color, form and more.

Q: If you were to enter our cosplay contest, who/what would you dress up as?
A: My go to is John Bender from the Breakfast Club because I can rock a denim jacket. But for comic fest it’s a tie between Jareth the Goblin King from Labyrinth or a yellow banana.

You can find Jesse online at jetty218.artstation.com