New books on computing, including Google Glass for dummies and an absolute beginner’s guide to fixing your own computer.
Divining a digital future : mess and mythology in ubiquitous computing / Paul Dourish and Genevieve Bell.
“Mark Weiser first articulated a vision of ubiquitous computing (“ubicomp”) in 1991. Having moved beyond the age of mainframes into the era of personal computing and the dawn of the “information age,” Weiser argued that in the next era of computing, resources would be embedded in the world around us (clothes, structures, everyday items), a simultaneously practical and extraordinary ubiquity. Dourish (Univ. of California, Irvine) and Bell (Intel) contend this “technomyth” has provided a road map of sorts for academia, government, and industry worldwide for 20-plus years, and they explore the complex process of “divining” future events.” (adapted from Syndetics summary)
Don’t make me think, revisited : a common sense approach to Web usability / Steve Krug.
“Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject. Now Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classic-with updated examples and a new chapter on mobile usability. And it’s still short, profusely illustrated…and best of all-fun to read.” (adapted from Syndetics summary)
The end of big : how the digital revolution makes David the new Goliath / Nicco Mele.
“Mele (public policy, Harvard) focuses his first book on how today’s “radical connectivity” has empowered individuals and undermined traditional power structures. In chapters focusing on government, journalism, entertainment, and the military, Mele argues that, for better or worse, lone actors can now rival the strength of traditional institutions. Mele explains and evaluates these shifts in each area and recommends policies for the future…” (adapted from Syndetics summary)
How to cheat in Adobe Flash CC : the art of design and animation / Chris Georgenes.
“Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution – from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget.” (adapted from Syndetics summary)
Competing with high data quality : concepts, tools, and techniques for building a successful approach to data quality / Rajesh Jugulum.
“Competing with Data Quality provides a road map for corporations to improve data quality and meet Dodd-Frank, BASEL III, Solvency II, and other pervasive regulatory oversight programs. This book outlines a holistic data quality (DQ) approach that businesses can adopt to energize their DQ innovation processes, perfect their data gathering and usage practices, and ensure robust and reliable data is available to make judicious decisions. It also addresses the end-to-end DQ deployment process: Define, Assess, Improve and Control. Numerous cases and “lessons learned” facilitate understanding” (Syndetics summary)
Real world print production with Adobe Creative Cloud : industrial-strength production techniques / Claudia McCue.
“Sharpen your print production skills with this definitive resource created specifically for design professionals who need to create files using the Adobe Creative Cloud, including InDesign, Photoshop, Illustrator, and Acrobat and output for printing. The previous edition was steady seller, helping designers who have no training in print get up and running quickly and not make expensive mistakes on their projects. Completely updated for CS6 and the CC, this book also helps designers with some print experience tackle more complex projects.” (adapted from Syndetics summary)
Fixing your computer : absolute beginner’s guide / Paul McFedries.
“Fix your own computer – without becoming a technical expert! This book is the fastest way to save money on computer repairs, avoid unnecessary frustration, and keep using perfectly good equipment instead of throwing it away! Even if you’re completely non-technical, you’ll learn how to get the job done, one incredibly clear and easy step at a time.” (adapted from Syndetics summary)
The UX five-second rules : guidelines for user experience design’s simplest testing technique / Paul Doncaster.
“The five-second test is one of the most convenient rapid UX testing methods available. The Five-Second Rules uses detailed examples from a collection of more than 300 tests to describe the strengths and weaknesses of this rapid testing method. Readers will learn about the “five-second rules” for getting useful data, and will explore what types of design issues can be resolved by using the method. A five-second test (also known as “timeout test” and “exposure test”) involves displaying a visual or informational design for five seconds, removing it from view, then asking what aspects were recalled most easily or vividly. The goal is to understand what stands out most about a design or product, and the impact on the viewer’s perception of it.” (adapted from Syndetics summary)
Full stack web development with Backbone.js / Patrick Mulder.
“Building great web interfaces requires that developers need to understand both client and server side perspectives. Using BackboneJS for providing frontend components and Ruby on Rails for the backend, this book will teach readers how interactions influence the design of client- and server-side interfaces.” (Syndetics summary)
Google Glass for dummies / by Eric Butow and Robert Stepisnik.
“Google Glass For Dummies is the only guide you’ll need to control this extraordinary technology that includes a camera, display, touchpad, battery, and microphone all built into the frames of the glasses. Not only do they allow you to access the display in your field of vision–so you can access the time, date, and weather–they also give you the ability to film videos, take and share photos, search the web, and translate languages–all on the go. Tap into the power of Google Glass voice controls and the bone-induction technology that vibrates to create sound.” (adapted from Syndetics summary)